Protecting Children's Rights Online
In a world where an increasing number of activities are taking place online, protecting and supporting children's rights is more important than ever.
For children growing up in homes with internet access, digital engagement has become a natural and integral part of daily life over the past decade. After schools closed to prevent the spread of COVID-19, nearly 93 percent of people in households with school-age children reported their kids were engaged in some form of distance learning, and 80 percent of those children were using online resources, according to a survey conducted by the U.S. Census Bureau.
As screen time has morphed into a virtual way of lfe, from online classes to Zoom birthday parties, this increased reliance on connectivity has brought increased attention to online risks like cyberbullying, mental health issues and data privacy, making it more critical than ever to discuss how to ensure children's rights online, especially during times of crisis.
For the past six years, UNICEF and the LEGO Group have partnered to seek solutions to upholding children's rights, including co-developing a Child Online Safety Assessment tool that provides guidance to help companies understand their impact on children's rights. We continue to work together now to highlight the importance of child rights-based policies that strike the delicate balance between protecting children from online harm, while still allowing children to access the Internet and leverage the benefits of the digital world.
Using those principles, UNICEF USA and the LEGO Group co-hosted a virtual discussion on Elevating Children's Online Rights During Times of Uncertainty. During the discussion, we explored the challenges and opportunities facing children in the U.S. and, importantly, our responsibilities to ensure children's rights online are fullfilled during this crisis.
The discussion brought together representatives from academia, education, government, civil society and the private sector. Panelists included Josianne Galea Baron (UNICEF), Tami Bhaumik (Roblox), Melissa Cleaver (Omaha Public Schools), Ariel Fox Johnson (Common Sense Media), Peder Magee (U.S. Federal Trade Commission) and Anna Rafferty (The LEGO Group). The panel was moderated by Sandra Cortesi (Harvard University's Berkman Klein Center for Internet and Society).
The 3-tiered access challenge: devices, Internet and high-quality content
Almost immediately, the panel addressed the estimated 12 million children in the U.S. who currently do not have access to a basic broadband connection. Common Sense Media's Ariel Fox Johnson called it a three-tiered challenge: "Access to the internet, access to devices, and access to high-quality content." She emphasized that, in order to be meaningful, any solution should capture all three aspects of access.
Melissa Cleaver illustrated the impacts of inequity with an example from one of the Omaha public schools in her district, where many of the parents are essential workers. This results in children only being able to use their parents' cell phone or Internet-connected device to access remote learning sites late in the evening when parents have returned from work. She explained that while some children are thriving because they have the resources needed to access all three tiers, others fall behind. Research indicates that extended school closures could cause serious academic setbacks for students struggling to adapt to remote instruction, a syndrome educators call the "Covid Slide."
Although the academic year has ended for many students across the country, these issues will remain key as school districts make plans for the fall, which may very well include some form of distance learning.
The need to understand the impact of digital media on children
For children with access to digital resources, the larger question is how technology — and all of the additional time online — is impacting children's lives, their rights and broader well-being. How can organizations better understand this impact and develop new products and services that deliver in the best interests of children? "We are careful about striking a balanced diet of screen time and real-life play," said The LEGO Group's Anna Rafferty. "It is an important principle of design of ours, that it's not just about keeping children online longer."
Understanding the impacts of digital technology on children is essential to aid public and private sector entities to engage in a responsible manner. "We need to understand more about children's online experiences, including the factors that may make certain children more vulnerable and what interventions work to prevent harm," said UNICEF's Josianne Galea Baron. This virtual event confirmed that while the private sector, government, educators and civil society have begun to address the challenges facing children online, the present crisis represents an opportunity to place children and their relationship with technology in the spotlight.
It's vital we better understand how increased #screentime during the pandemic will affect kids' long-term #digitalwellbeing. That's why we're proud to endorse the bipartisan #CAMRA Act which would fund research to find out. @SenMarkey@RoyBlunt@SenSasse@RepRaskin@RepTedBuddpic.twitter.com/NKNj9E0gEV— UNICEF USA (@UNICEFUSA) May 7, 2020
More research is necessary to deepen our understanding of the impact of digital technology on children's rights and well-being. That is why UNICEF USA formally endorsed the CAMRA Act, a bipartisan bill that provides funding from the National Institutes of Health (NIH) to study these areas. The LEGO Group, Microsoft, Common Sense Media, the National Parent Teacher Association and many others endorsed the CAMRA Act when it was introduced in 2019. UNICEF USA supports the reintroduction of the CAMRA Act in the 117th U.S. Congress.
We encourage everyone to join us in protecting and supporting children's rights online during the COVID-19 pandemic and beyond:
- Express your support for the CAMRA Act
- Learn more about the digital divide in the U.S.
- Explore how being online influences how children play, learn and create
- Find out how to encourage children and young people to be good digital citizens
- Dig deeper on the issue of increased screen time during the COVID-19 pandemic
Sarah Jacobstein is Child Rights & Business Specialist at UNICEF USA. Carolina Giuga is Director of Government & Public Affairs, Americas, The LEGO Group.
Top photo: On April 2, 2020, Yolanda, 9, participates in one of her first virtual classes while studying from home in New York City, after in-person classes were suspended in mid-March to prevent the spread of the novel coronavirus. © UNICEF/UNI320494/Elias